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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Megadrive

Risky Woods

Risky Woods
GenreAction Platform
DeveloperDinamic Software
PublisherElectronic Arts
Released1992
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Risky Woods is an action platform game, initially created for the Atari ST, Amiga and PC (MS-DOS) in 1992 and later that year a Megadrive port followed. A typical action adventure in which all you need to do is move left to right, jumping over platforms, killing beasties and rescuing monks. A typical gameplay but with good visuals and sound.
 
Review
Risky WoodsSTORY / GAMEPLAY
The hero of the game is Rohan, a young man who tries to save some deities that were put prisoners inside some stones (!) Rohan's enemies are numerous ancient warriors and skeletons who try to prevent him from saving the gods, so his quest is quite hard. Rohan must also face a more dangerous enemy; the potential fall from a platform which will instantly kill him and will decrease the total coins he gathers. Rohan's weaponry is limited to knives, boomerangs and a few other throwing weapons. Remember to throw your projectiles quickly towards the enemies since they sometimes attack in groups! Each time an enemy is downed it drops one or more coins. These coins (existing only in the Sega Megadrive version) are used to increase your armor's strength (rather than paying at shops and upgrade your weaponry as in the Amiga, ST and PC versions.)

GRAPHICS / SOUND
I expected the Megadrive version to be at least better than the Amiga, due to the extra graphics power of the console. But visually the Megadrive version looks almost identical to the Commodore's 16bit home computer, perhaps having some more colors on-screen. The sprites move well and the backgrounds scrolling is pretty fast without any glitches. The sound of the game is finely tuned, featuring some stereo music themes and sounds FX that, I think, are inferior to the Amiga version.
 
Screenshots
  • Risky Woods
  • Risky Woods
  • Risky Woods
  • Risky Woods
  • Risky Woods
  • Risky Woods
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
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